// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SummonActorGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SUMMONACTORGOAL public: class SummonActorGoal& operator=(class SummonActorGoal const &) = delete; SummonActorGoal(class SummonActorGoal const &) = delete; SummonActorGoal() = delete; #endif public: /*0*/ virtual ~SummonActorGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SUMMONACTORGOAL #endif //private: MCAPI void _createSpellEntity(float, float, float, float, float, int, struct ActorDefinitionIdentifier) const; MCAPI int _selectBestSpell(class Actor &) const; private: };