// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SurfaceBuilderRegistry { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SURFACEBUILDERREGISTRY public: class SurfaceBuilderRegistry& operator=(class SurfaceBuilderRegistry const &) = delete; SurfaceBuilderRegistry(class SurfaceBuilderRegistry const &) = delete; SurfaceBuilderRegistry() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SURFACEBUILDERREGISTRY #endif MCAPI class ISurfaceBuilder * lookupForEntity(class EntityContext &) const; };