// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "GameMode.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SurvivalMode : public GameMode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SURVIVALMODE public: class SurvivalMode& operator=(class SurvivalMode const &) = delete; SurvivalMode(class SurvivalMode const &) = delete; SurvivalMode() = delete; #endif public: /*0*/ virtual ~SurvivalMode(); /*1*/ virtual bool startDestroyBlock(class BlockPos const &, unsigned char, bool &); /*2*/ virtual bool destroyBlock(class BlockPos const &, unsigned char); /*5*/ virtual void startBuildBlock(class BlockPos const &, unsigned char); /*6*/ virtual bool buildBlock(class BlockPos const &, unsigned char); /*9*/ virtual void tick(); /*11*/ virtual bool useItem(class ItemStack &); /*12*/ virtual bool useItemOn(class ItemStack &, class BlockPos const &, unsigned char, class Vec3 const &, class Block const *); /*13*/ virtual bool interact(class Actor &, class Vec3 const &); /*14*/ virtual bool attack(class Actor &); /*16*/ virtual void setTrialMode(bool); /*17*/ virtual bool isInTrialMode(); /*18*/ virtual void registerUpsellScreenCallback(class std::function); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SURVIVALMODE #endif //private: MCAPI void _messagePlayers(std::string); MCAPI void _showTrialReminder(bool); private: MCAPI static bool mTrialHasEnded; };