// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SwamplandHut : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SWAMPLANDHUT public: class SwamplandHut& operator=(class SwamplandHut const &) = delete; SwamplandHut(class SwamplandHut const &) = delete; SwamplandHut() = delete; #endif public: /*0*/ virtual ~SwamplandHut(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); /*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SWAMPLANDHUT #endif //protected: MCAPI void placeCauldron(class BlockSource &, class Random &, int, int, int, class BoundingBox const &); protected: };