// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BushBlock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SweetBerryBushBlock : public BushBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SWEETBERRYBUSHBLOCK public: class SweetBerryBushBlock& operator=(class SweetBerryBushBlock const &) = delete; SweetBerryBushBlock(class SweetBerryBushBlock const &) = delete; SweetBerryBushBlock() = delete; #endif public: /*0*/ virtual ~SweetBerryBushBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual bool canContainLiquid() const; /*52*/ virtual void __unk_vfn_52(); /*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*75*/ virtual bool onFertilized(class BlockSource &, class BlockPos const &, class Actor *, enum FertilizerType) const; /*77*/ virtual bool canBeFertilized(class BlockSource &, class BlockPos const &, class Block const &) const; /*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const; /*82*/ virtual bool mayPlaceOn(class BlockSource &, class BlockPos const &) const; /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const; /*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector *, float, int, bool) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*102*/ virtual bool attack(class Player *, class BlockPos const &) const; /*104*/ virtual void entityInside(class BlockSource &, class BlockPos const &, class Actor &) const; /*106*/ virtual bool canSurvive(class BlockSource &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*110*/ virtual void executeEvent(class BlockSource &, class BlockPos const &, class Block const &, std::string const &, class Actor &) const; /*111*/ virtual bool hasTag(class BlockSource &, class BlockPos const &, class Block const &, std::string const &) const; /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*125*/ virtual enum BlockRenderLayer getRenderLayer() const; /*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const; /*138*/ virtual class AABB const & getVisualShape(class Block const &, class AABB &, bool) const; /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*163*/ virtual bool dealsContactDamage(class Actor const &, class Block const &, bool) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SWEETBERRYBUSHBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI bool isCropBlock() const; MCVAPI bool isInteractiveBlock() const; #endif //private: MCAPI bool _growBush(class BlockSource &, class BlockPos const &) const; MCAPI bool _pickBerries(class BlockSource &, class BlockPos const &, class Block const &) const; MCAPI void _popBerries(class BlockSource &, class BlockPos const &, int const &, std::vector *) const; private: };