// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SwimWithEntityGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SWIMWITHENTITYGOAL public: class SwimWithEntityGoal& operator=(class SwimWithEntityGoal const &) = delete; SwimWithEntityGoal(class SwimWithEntityGoal const &) = delete; SwimWithEntityGoal() = delete; #endif public: /*0*/ virtual ~SwimWithEntityGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual bool canBeInterrupted(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SWIMWITHENTITYGOAL #endif //private: MCAPI bool _setWantedMob(); private: };