// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TameableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TAMEABLECOMPONENT public: class TameableComponent& operator=(class TameableComponent const &) = delete; TameableComponent(class TameableComponent const &) = delete; TameableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TAMEABLECOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); //private: MCAPI void _becomeTame(class Actor &); private: };