// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TARGETGOAL public: class TargetGoal& operator=(class TargetGoal const &) = delete; TargetGoal(class TargetGoal const &) = delete; TargetGoal() = delete; #endif public: /*0*/ virtual ~TargetGoal(); /*1*/ virtual bool canUse() = 0; /*2*/ virtual bool canContinueToUse(); /*3*/ virtual bool isTargetGoal() const; /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool _canAttack(class Mob *, class Actor *, bool, bool, struct MobDescriptor const **); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TARGETGOAL #endif MCAPI TargetGoal(class Mob &, std::vector const &, bool, int, bool, float, bool, int); //protected: MCAPI bool _canAttack(class Actor *, bool, struct MobDescriptor const **); MCAPI bool _canReachAfterDelay(class Actor &); MCAPI bool _withinRange(class Actor const &); protected: };