// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TargetNearbySystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TARGETNEARBYSYSTEM public: class TargetNearbySystem& operator=(class TargetNearbySystem const &) = delete; TargetNearbySystem(class TargetNearbySystem const &) = delete; TargetNearbySystem() = delete; #endif public: /*0*/ virtual ~TargetNearbySystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TARGETNEARBYSYSTEM #endif };