// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TerrainBurstReactionComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TERRAINBURSTREACTIONCOMPONENT public: class TerrainBurstReactionComponent& operator=(class TerrainBurstReactionComponent const &) = delete; TerrainBurstReactionComponent(class TerrainBurstReactionComponent const &) = delete; TerrainBurstReactionComponent() = delete; #endif public: /*0*/ virtual ~TerrainBurstReactionComponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void _onEnd(class LabTableReaction &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TERRAINBURSTREACTIONCOMPONENT #endif };