// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct TextureUVCoordinateSet { #define AFTER_EXTRA #undef AFTER_EXTRApublic: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TEXTUREUVCOORDINATESET #endif MCAPI TextureUVCoordinateSet(struct TextureUVCoordinateSet const &); MCAPI TextureUVCoordinateSet(); MCAPI struct TextureUVCoordinateSet & operator=(struct TextureUVCoordinateSet const &); MCAPI struct TextureUVCoordinateSet & operator=(struct TextureUVCoordinateSet &&); MCAPI ~TextureUVCoordinateSet(); };