// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TheEndDimension { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_THEENDDIMENSION public: class TheEndDimension& operator=(class TheEndDimension const &) = delete; TheEndDimension(class TheEndDimension const &) = delete; TheEndDimension() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_THEENDDIMENSION MCVAPI class std::tuple, class WorldGenerator *> createGenerator(); MCVAPI void deserialize(class CompoundTag const &); MCVAPI float getCloudHeight() const; MCVAPI int getDefaultBiome() const; MCVAPI class BlockPos getSpawnPos() const; MCVAPI int getSpawnYPosition() const; MCVAPI float getSunIntensity(float, class Vec3 const &, float) const; MCVAPI float getTimeOfDay(int, float) const; MCVAPI bool hasGround() const; MCVAPI void init(); MCVAPI bool isDay() const; MCVAPI bool isFoggyAt(int, int) const; MCVAPI bool isNaturalDimension() const; MCVAPI bool isValidSpawn(int, int) const; MCVAPI bool mayRespawnViaBed() const; MCVAPI void serialize(class CompoundTag &) const; MCVAPI void startLeaveGame(); MCVAPI void tick(); MCVAPI class Vec3 translatePosAcrossDimension(class Vec3 const &, class AutomaticID) const; #endif };