// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "SplashPotionEffectSubcomponent.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ThrownPotionEffectSubcomponent : public SplashPotionEffectSubcomponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_THROWNPOTIONEFFECTSUBCOMPONENT public: class ThrownPotionEffectSubcomponent& operator=(class ThrownPotionEffectSubcomponent const &) = delete; ThrownPotionEffectSubcomponent(class ThrownPotionEffectSubcomponent const &) = delete; ThrownPotionEffectSubcomponent() = delete; #endif public: /*0*/ virtual ~ThrownPotionEffectSubcomponent(); /*1*/ virtual void readfromJSON(class Json::Value &); /*2*/ virtual void writetoJSON(class Json::Value &) const; /*3*/ virtual void doOnHitEffect(class Actor &, class ProjectileComponent &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_THROWNPOTIONEFFECTSUBCOMPONENT #endif };