// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TimerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TIMERCOMPONENT public: class TimerComponent& operator=(class TimerComponent const &) = delete; TimerComponent(class TimerComponent const &) = delete; TimerComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TIMERCOMPONENT #endif MCAPI TimerComponent(class TimerComponent &&); MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); MCAPI void restartTimer(class Actor &); MCAPI ~TimerComponent(); //private: MCAPI int getRandomTime(class Actor &); private: };