// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TntBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TNTBLOCK public: class TntBlock& operator=(class TntBlock const &) = delete; TntBlock(class TntBlock const &) = delete; TntBlock() = delete; #endif public: /*0*/ virtual ~TntBlock(); /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*57*/ virtual bool shouldDispense(class BlockSource &, class Container &) const; /*58*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*61*/ virtual void onExploded(class BlockSource &, class BlockPos const &, class Actor *) const; /*65*/ virtual void onRedstoneUpdate(class BlockSource &, class BlockPos const &, int, bool) const; /*67*/ virtual void __unk_vfn_67(); /*70*/ virtual void setupRedstoneComponent(class BlockSource &, class BlockPos const &) const; /*73*/ virtual void __unk_vfn_73(); /*85*/ virtual void destroy(class BlockSource &, class BlockPos const &, class Block const &, class Actor *) const; /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*94*/ virtual void trySpawnResourcesOnExplosion(class BlockSource &, class BlockPos const &, class Block const &, std::vector *, float, int, bool) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*127*/ virtual std::string buildDescriptionId(class Block const &) const; /*128*/ virtual bool isAuxValueRelevantForPicking() const; /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TNTBLOCK #endif MCAPI void _setAllowUnderwater(class Actor *) const; MCAPI bool _shouldAllowUnderwater(class Block const &) const; MCAPI static bool tryLightTnt(class Player &, class BlockPos const &); };