// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TorchBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TORCHBLOCK public: class TorchBlock& operator=(class TorchBlock const &) = delete; TorchBlock(class TorchBlock const &) = delete; TorchBlock() = delete; #endif public: /*0*/ virtual ~TorchBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual bool canContainLiquid() const; /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const; /*87*/ virtual void __unk_vfn_87(); /*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; /*95*/ virtual void __unk_vfn_95(); /*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; /*106*/ virtual bool canSurvive(class BlockSource &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*124*/ virtual int getIconYOffset() const; /*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const; /*138*/ virtual class AABB const & getVisualShape(class Block const &, class AABB &, bool) const; /*142*/ virtual void __unk_vfn_142(); /*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TORCHBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI bool waterSpreadCausesSpawn() const; #endif MCAPI TorchBlock(std::string const &, int, enum MaterialType); //protected: MCAPI class Vec3 _flameParticlePos(class BlockPos const &, enum TorchFacing) const; MCAPI bool canBePlacedOn(class BlockSource &, class BlockPos const &, unsigned char) const; //private: protected: private: MCAPI static enum TorchFacing const DATA_FROM_FACING[]; MCAPI static unsigned short const FACING_FROM_DATA[]; };