// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TrailSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRAILSYSTEM public: class TrailSystem& operator=(class TrailSystem const &) = delete; TrailSystem(class TrailSystem const &) = delete; TrailSystem() = delete; #endif public: /*0*/ virtual ~TrailSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRAILSYSTEM #endif //private: MCAPI struct TrailSystem::BlockPositions _calculateBlockSpawnPositions(class Actor &, class Vec3 &); MCAPI void _tickComponent(class EntityContext &, class FlagComponent &, class ActorComponent &, class TrailComponent &); private: };