// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TransformationComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRANSFORMATIONCOMPONENT public: class TransformationComponent& operator=(class TransformationComponent const &) = delete; TransformationComponent(class TransformationComponent const &) = delete; TransformationComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRANSFORMATIONCOMPONENT #endif MCAPI void maintainOldData(class Actor &, class Actor &, struct TransformationDescription const &, struct ActorUniqueID const &, class Level const &); MCAPI void transformIfAble(class Actor &); };