// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TrustingComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRUSTINGCOMPONENT public: class TrustingComponent& operator=(class TrustingComponent const &) = delete; TrustingComponent(class TrustingComponent const &) = delete; TrustingComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRUSTINGCOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); //private: MCAPI void _becomeTrusting(class Actor &); private: };