// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class UnderwaterLargeCaveFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_UNDERWATERLARGECAVEFEATURE public: class UnderwaterLargeCaveFeature& operator=(class UnderwaterLargeCaveFeature const &) = delete; UnderwaterLargeCaveFeature(class UnderwaterLargeCaveFeature const &) = delete; UnderwaterLargeCaveFeature() = delete; #endif public: /*0*/ virtual ~UnderwaterLargeCaveFeature(); /*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_UNDERWATERLARGECAVEFEATURE #endif MCAPI static bool isDiggable(class Block const &); };