// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaBastionJigsawStructures { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABASTIONJIGSAWSTRUCTURES public: class VanillaBastionJigsawStructures& operator=(class VanillaBastionJigsawStructures const &) = delete; VanillaBastionJigsawStructures(class VanillaBastionJigsawStructures const &) = delete; VanillaBastionJigsawStructures() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABASTIONJIGSAWSTRUCTURES #endif MCAPI static void initialize(class StructureManager &, class FeatureRegistry &, class JigsawStructureRegistry &); };