// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaBiomes { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABIOMES public: class VanillaBiomes& operator=(class VanillaBiomes const &) = delete; VanillaBiomes(class VanillaBiomes const &) = delete; VanillaBiomes() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABIOMES #endif MCAPI static struct BiomeHeight const HEIGHTS_BEACH; MCAPI static struct BiomeHeight const HEIGHTS_DEEP_OCEAN; MCAPI static struct BiomeHeight const HEIGHTS_EXTREME; MCAPI static struct BiomeHeight const HEIGHTS_HIGHLANDS; MCAPI static struct BiomeHeight const HEIGHTS_LOWLANDS; MCAPI static struct BiomeHeight const HEIGHTS_MOUNTAINS; MCAPI static struct BiomeHeight const HEIGHTS_MUSHROOM; MCAPI static struct BiomeHeight const HEIGHTS_OCEAN; MCAPI static struct BiomeHeight const HEIGHTS_RIVER; MCAPI static struct BiomeHeight const HEIGHTS_STONE_BEACH; MCAPI static struct BiomeHeight const HEIGHTS_SWAMPLAND; MCAPI static struct BiomeHeight const HEIGHTS_TAIGA; MCAPI static class Color const SWAMP_WATER_COLOR; MCAPI static class Color const WATER_FOG_COLOR_SWAMP; MCAPI static void initBiomeComponents(class BiomeComponentFactory &); MCAPI static void initBiomes(class BiomeRegistry &, struct SpawnSettings const &, class BaseGameVersion const &); MCAPI static void initClientOnlyComponents(class BiomeRegistry &); MCAPI static void initDefaultWorldGenComponents(class IWorldRegistriesProvider &); MCAPI static void initSurfaceBuilders(class SurfaceBuilderRegistry &); MCAPI static void initVanillaBiomeTypeComponent(class BiomeRegistry &); MCAPI static class Biome * mBambooJungle; MCAPI static class Biome * mBambooJungleHills; MCAPI static class Biome * mBasaltDeltas; MCAPI static class Biome * mBeaches; MCAPI static class Biome * mBirchForest; MCAPI static class Biome * mBirchForestHills; MCAPI static class Biome * mColdBeach; MCAPI static class Biome * mCrimsonForest; MCAPI static class Biome * mDesert; MCAPI static class Biome * mDesertHills; MCAPI static class Biome * mExtremeHills; MCAPI static class Biome * mExtremeHillsWithTrees; MCAPI static class Biome * mForest; MCAPI static class Biome * mForestHills; MCAPI static class Biome * mFrozenRiver; MCAPI static class Biome * mIceFlats; MCAPI static class Biome * mIceFlatsMutated; MCAPI static class Biome * mIceMountains; MCAPI static class Biome * mJungle; MCAPI static class Biome * mJungleEdge; MCAPI static class Biome * mJungleHills; MCAPI static class Biome * mMesa; MCAPI static class Biome * mMesaClearRock; MCAPI static class Biome * mMesaRock; MCAPI static class Biome * mMushroomIsland; MCAPI static class Biome * mMushroomIslandShore; MCAPI static class Biome * mNether; MCAPI static class Biome * mOcean; MCAPI static class Biome * mOceanCold; MCAPI static class Biome * mOceanColdDeep; MCAPI static class Biome * mOceanDeep; MCAPI static class Biome * mOceanFrozen; MCAPI static class Biome * mOceanFrozenDeep; MCAPI static class Biome * mOceanLukewarm; MCAPI static class Biome * mOceanLukewarmDeep; MCAPI static class Biome * mOceanWarm; MCAPI static class Biome * mOceanWarmDeep; MCAPI static class Biome * mPlains; MCAPI static class Biome * mPlainsMutated; MCAPI static class std::set, class std::allocator> mPlayerValidSpawns; MCAPI static class Biome * mRedwoodTaiga; MCAPI static class Biome * mRedwoodTaigaHills; MCAPI static class Biome * mRiver; MCAPI static class Biome * mRoofedForest; MCAPI static class Biome * mRoofedForestMutated; MCAPI static class Biome * mSavanna; MCAPI static class Biome * mSavannaMutated; MCAPI static class Biome * mSavannaRock; MCAPI static class Biome * mSavannaRockMutated; MCAPI static class Biome * mSky; MCAPI static class Biome * mSmallerExtremeHills; MCAPI static class Biome * mSoulsandValley; MCAPI static class Biome * mStoneBeach; MCAPI static class Biome * mSwampland; MCAPI static class Biome * mSwamplandMutated; MCAPI static class Biome * mTaiga; MCAPI static class Biome * mTaigaCold; MCAPI static class Biome * mTaigaColdHills; MCAPI static class Biome * mTaigaColdMutated; MCAPI static class Biome * mTaigaHills; MCAPI static class Biome * mWarpedForest; };