// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaGameModuleDedicatedServer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAGAMEMODULEDEDICATEDSERVER public: class VanillaGameModuleDedicatedServer& operator=(class VanillaGameModuleDedicatedServer const &) = delete; VanillaGameModuleDedicatedServer(class VanillaGameModuleDedicatedServer const &) = delete; VanillaGameModuleDedicatedServer() = delete; #endif public: /*0*/ virtual ~VanillaGameModuleDedicatedServer(); /*1*/ virtual std::unique_ptr createGameModuleServer(); /*2*/ virtual class std::shared_ptr createInPackagePacks(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAGAMEMODULEDEDICATEDSERVER #endif };