// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaGameModuleServer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAGAMEMODULESERVER public: class VanillaGameModuleServer& operator=(class VanillaGameModuleServer const &) = delete; VanillaGameModuleServer(class VanillaGameModuleServer const &) = delete; VanillaGameModuleServer() = delete; #endif public: /*0*/ virtual ~VanillaGameModuleServer(); /*1*/ virtual void init(class ServerInstance &, class Level &); /*2*/ virtual void initializeBehaviorStack(class GameRules const &, class ResourcePackRepository &, class ResourcePackStack &, class BaseGameVersion const &); /*3*/ virtual void configureLevel(class Level &, class ResourcePackManager &, class BaseGameVersion const &); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void setupCommands(class CommandRegistry &); /*8*/ virtual void configureServerNetworkHandler(class ServerInstance &, class ServerNetworkHandler &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAGAMEMODULESERVER MCVAPI void configureDocumentation(class IGameModuleDocumentation &); MCVAPI void configureNewPlayer(class Player &); MCVAPI void tick(); #endif //private: MCAPI void _configureWorldGen(class IWorldRegistriesProvider &, struct SpawnSettings const &, class ResourcePackManager &, class BaseGameVersion const &); private: };