// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaItemTiers { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAITEMTIERS public: class VanillaItemTiers& operator=(class VanillaItemTiers const &) = delete; VanillaItemTiers(class VanillaItemTiers const &) = delete; VanillaItemTiers() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAITEMTIERS #endif MCAPI static class Item::Tier const DIAMOND; MCAPI static class Item::Tier const GOLD; MCAPI static class Item::Tier const IRON; MCAPI static class Item::Tier const NETHERITE; MCAPI static class Item::Tier const STONE; MCAPI static class Item::Tier const WOOD; MCAPI static class ItemStack getTierItem(class Item::Tier const &); };