// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace VanillaLevelChunkUpgrade { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI bool addBiomeSpecificVillageSkins(class CompoundTag &, class BlockSource &); MCAPI bool convertOcelotTagToCat(class CompoundTag &); MCAPI bool convertVillagerV1TagToV2(class CompoundTag &); MCAPI bool convertVillagerV2TagToV1(class CompoundTag &); MCAPI bool convertZombieVillagerV1TagToV2(class CompoundTag &); MCAPI bool convertZombieVillagerV2TagToV1(class CompoundTag &); MCAPI void fixBlockStatesOnChunkBorderAxis(class BlockSource &, class LevelChunk const &, unsigned char, class BlockPos, enum VanillaLevelChunkUpgrade::Axis); MCAPI void fixStemBlockStates(class BlockSource &, class BlockPos, class Block const &); MCAPI void fixUselessDynamicWater(class LevelChunk &, class BlockSource &); MCAPI void fixWallBlockStates(class BlockSource &, class BlockPos); MCAPI std::string const & getV1CareerFromDefinitionsList(class ListTag const *); MCAPI void upgradeLevelChunk(class LevelChunk &, class BlockSource &); };