// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaVillageJigsawStructures { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAVILLAGEJIGSAWSTRUCTURES public: class VanillaVillageJigsawStructures& operator=(class VanillaVillageJigsawStructures const &) = delete; VanillaVillageJigsawStructures(class VanillaVillageJigsawStructures const &) = delete; VanillaVillageJigsawStructures() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAVILLAGEJIGSAWSTRUCTURES #endif MCAPI static void initialize(class StructureManager &, class FeatureRegistry &, class JigsawStructureRegistry &); };