// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Village { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGE public: class Village& operator=(class Village const &) = delete; Village(class Village const &) = delete; Village() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGE #endif MCAPI Village(class Dimension &, class mce::UUID, class BlockPos const &); MCAPI void addActorToVillage(enum DwellerRole, struct ActorUniqueID const &); MCAPI void addAggressor(class Mob const &); MCAPI bool addPOI(class std::weak_ptr); MCAPI bool checkNeedMoreVillagers() const; MCAPI void debugDraw(); MCAPI class std::weak_ptr fetchOwnedPOI(struct ActorUniqueID const &, enum POIType); MCAPI class std::optional findRandomSpawnPos(class BlockSource &, class BlockPos const &, class BlockPos const &); MCAPI float getApproximateRadius() const; MCAPI unsigned __int64 getBedPOICount() const; MCAPI class std::weak_ptr getClosestPOI(enum POIType, class BlockPos const &); MCAPI int getStanding(struct ActorUniqueID const &); MCAPI bool hasSpecificDweller(enum DwellerRole, struct ActorUniqueID const &) const; MCAPI void loadDataByKey(std::string const &, class CompoundTag const &); MCAPI int modifyStanding(struct ActorUniqueID const &, int); MCAPI class std::_List_iterator>>> removeActorFromVillage(enum DwellerRole, struct ActorUniqueID const &); MCAPI void removeVillageSavedData(); MCAPI void rewardAllPlayers(int); MCAPI void tick(struct Tick, class BlockSource &); MCAPI bool villagerLivesHere(struct ActorUniqueID const &) const; MCAPI bool withinVillageBounds(class Vec3 const &, float) const; MCAPI static bool DEBUG_DRAWING; MCAPI static std::string const STORAGE_KEY_PREFIX; MCAPI static bool isValidRegisteredPOI(class BlockSource &, class BlockPos const &); MCAPI static bool isVillagePOI(class BlockSource const &, class BlockPos const &); MCAPI static bool isVillagePOI(class VillageManager const &, class Block const &); //private: MCAPI void _addPoiToVillage(struct ActorUniqueID const &, class std::weak_ptr); MCAPI void _calcPOIDist(); MCAPI void _claimUnclaimedPOIs(); MCAPI void _clearVillagerPOIs(struct ActorUniqueID const &); MCAPI void _createRaid(); MCAPI bool _findAvailablePOI(unsigned __int64, class Level &, class Random &, struct ActorUniqueID); MCAPI void _findClosestDweller(class Actor *, class Actor *&, float &, class std::unordered_map, struct std::equal_to, class std::allocator>> const &) const; MCAPI bool _findPlayerCentricSpawnPointForRaid(class Vec3 &, bool) const; MCAPI void _findPreferredPOI(std::vector> &, class HashedString const &, struct ActorUniqueID); MCAPI bool _findSpawnPointForRaid(class Vec3 &, float, float, bool, bool) const; MCAPI class BlockSource * _findSpawnableRegion(class Vec3, int, bool &) const; MCAPI void _findWeightedPOI(std::vector> &, class Random &, struct ActorUniqueID); MCAPI void _helpLocateRaiders(class Raid const &); MCAPI void _loadVillageData(class CompoundTag const &); MCAPI void _loadVillageDwellers(class CompoundTag const &); MCAPI void _loadVillagePOIs(class CompoundTag const &); MCAPI void _loadVillagePlayerStanding(class CompoundTag const &); MCAPI void _playSoundFrom(class Vec3 const &, enum LevelSoundEvent); MCAPI void _readyRaidGroup(class std::unordered_set, struct std::equal_to, class std::allocator> &); MCAPI void _ringBells(class BlockSource &, class Random &) const; MCAPI void _saveVillageData() const; MCAPI void _saveVillageDwellers() const; MCAPI void _saveVillagePOIs() const; MCAPI void _saveVillagePlayerStanding() const; MCAPI void _saveVillageRaid() const; MCAPI void _spawnPassiveDwellers(class BlockSource &, int); MCAPI bool _spawnRaidGroup(class Vec3, unsigned char, class std::unordered_set, struct std::equal_to, class std::allocator> &) const; MCAPI void _tryShiftStandingsTowardNeutral(struct Tick &, unsigned __int64, bool); MCAPI void _trySpawnDefenderDwellers(class BlockSource &, unsigned __int64); MCAPI void _updateClaimedPOIs(class BlockSource &); MCAPI void _updateUnclaimedPOIs(class BlockSource &); private: MCAPI static std::string const RAIDER_CELEBRATION_EVENT; MCAPI static class Vec3 const RAID_BOUNDS_PADDING; MCAPI static int const RAID_GROUP_COMPLETE_DELAY_IN_TICKS; MCAPI static int const RAID_LOCATION_HELP_DELAY_IN_TICKS; MCAPI static unsigned char const RAID_MAX_SPAWN_FAILURES; MCAPI static int const RAID_PREP_TIME_IN_TICKS; MCAPI static struct Tick const RAID_TIMEOUT_IN_TICKS; MCAPI static std::string const STORAGE_KEY_DWELLERS; MCAPI static std::string const STORAGE_KEY_PLAYERS; MCAPI static std::string const STORAGE_KEY_POI; MCAPI static std::string const STORAGE_KEY_RAID; MCAPI static std::string const STORAGE_KEY_VILLAGE; };