// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Mob.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VillagerBase : public Mob { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGERBASE public: class VillagerBase& operator=(class VillagerBase const &) = delete; VillagerBase(class VillagerBase const &) = delete; VillagerBase() = delete; #endif public: /*4*/ virtual void reloadComponents(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~VillagerBase(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*129*/ virtual void onLightningHit(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*256*/ virtual void _onSizeUpdated(); /*257*/ virtual void __unk_vfn_257(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*332*/ virtual void __unk_vfn_332(); /*340*/ virtual void _serverAiMobStep(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGERBASE MCVAPI bool interactPreventDefault(); MCVAPI bool useNewAi() const; #endif MCAPI VillagerBase(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); MCAPI void consumeLoveFood(); MCAPI int getBreedingStackIndex() const; //private: MCAPI void _addParticlesAroundSelf(enum ParticleType); private: };