// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "PathNavigation.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WallClimberPathNavigation : public PathNavigation { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WALLCLIMBERPATHNAVIGATION public: class WallClimberPathNavigation& operator=(class WallClimberPathNavigation const &) = delete; WallClimberPathNavigation(class WallClimberPathNavigation const &) = delete; WallClimberPathNavigation() = delete; #endif public: /*0*/ virtual ~WallClimberPathNavigation(); /*2*/ virtual void tick(class NavigationComponent &, class Mob &); /*4*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Vec3 const &); /*5*/ virtual std::unique_ptr createPath(class NavigationComponent &, class Mob &, class Actor &); /*7*/ virtual bool moveTo(class NavigationComponent &, class Mob &, class Actor &, float); /*11*/ virtual bool canUpdatePath(class Mob const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WALLCLIMBERPATHNAVIGATION #endif };