// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "PathNavigation.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WaterBoundPathNavigation : public PathNavigation { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WATERBOUNDPATHNAVIGATION public: class WaterBoundPathNavigation& operator=(class WaterBoundPathNavigation const &) = delete; WaterBoundPathNavigation(class WaterBoundPathNavigation const &) = delete; WaterBoundPathNavigation() = delete; #endif public: /*0*/ virtual ~WaterBoundPathNavigation(); /*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *); /*2*/ virtual void tick(class NavigationComponent &, class Mob &); /*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const; /*10*/ virtual bool travel(class NavigationComponent &, class Mob &, float &, float &, float &); /*11*/ virtual bool canUpdatePath(class Mob const &) const; /*12*/ virtual void updatePath(class NavigationComponent &, class Mob &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WATERBOUNDPATHNAVIGATION #endif };