// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WeaponItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WEAPONITEM public: class WeaponItem& operator=(class WeaponItem const &) = delete; WeaponItem(class WeaponItem const &) = delete; WeaponItem() = delete; #endif public: /*0*/ virtual ~WeaponItem(); /*5*/ virtual void __unk_vfn_5(); /*20*/ virtual bool canDestroySpecial(class Block const &) const; /*24*/ virtual int getAttackDamage() const; /*25*/ virtual bool isHandEquipped() const; /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const; /*40*/ virtual int getEnchantSlot() const; /*41*/ virtual int getEnchantValue() const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*60*/ virtual float getDestroySpeed(class ItemInstance const &, class Block const &) const; /*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WEAPONITEM MCVAPI bool canDestroyInCreative() const; #endif };