// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockSourceListener.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Weather : public BlockSourceListener { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WEATHER public: class Weather& operator=(class Weather const &) = delete; Weather(class Weather const &) = delete; Weather() = delete; #endif public: /*0*/ virtual ~Weather(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*6*/ virtual void __unk_vfn_6(); /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual class Particle * addParticle(enum ParticleType, class Vec3 const &, class Vec3 const &, int, class CompoundTag const *, bool); /*12*/ virtual void __unk_vfn_12(); /*13*/ virtual void __unk_vfn_13(); /*14*/ virtual void __unk_vfn_14(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual void __unk_vfn_16(); /*17*/ virtual void __unk_vfn_17(); /*18*/ virtual void __unk_vfn_18(); /*19*/ virtual void __unk_vfn_19(); /*20*/ virtual void __unk_vfn_20(); /*21*/ virtual void __unk_vfn_21(); /*22*/ virtual void __unk_vfn_22(); /*23*/ virtual void __unk_vfn_23(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void levelEvent(enum LevelEvent, class Vec3 const &, int); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WEATHER #endif MCAPI int calcRainCycleTime() const; MCAPI int calcRainDuration() const; MCAPI int calcSnowBlockDepth(class BlockSource &, class BlockPos const &, int) const; MCAPI bool canPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool, int *) const; MCAPI bool isPrecipitatingAt(class BlockSource &, class BlockPos const &) const; MCAPI bool isRainingAt(class BlockSource &, class BlockPos const &) const; MCAPI bool isSnowingAt(class BlockSource &, class BlockPos const &) const; MCAPI void rebuildTopSnowToDepth(class BlockSource &, class BlockPos const &, int); MCAPI void serverTick(); MCAPI bool tryToPlaceTopSnow(class BlockSource &, class BlockPos const &, bool, bool); //private: MCAPI void _notifyWeatherChangedEvent(class LevelData const &) const; private: };