// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Whitelist { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WHITELIST public: class Whitelist& operator=(class Whitelist const &) = delete; Whitelist(class Whitelist const &) = delete; Whitelist() = delete; #endif public: /*0*/ virtual ~Whitelist(); /*1*/ virtual void serialize(class Json::Value &); /*2*/ virtual void deserialize(class Json::Value &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WHITELIST #endif MCAPI bool isIgnoringPlayerLimit(class mce::UUID const &, std::string const &) const; MCAPI void tryUpdateEntries(class mce::UUID const &, std::string const &, std::string const &); };