// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Monster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WitherBoss : public Monster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITHERBOSS public: class WitherBoss& operator=(class WitherBoss const &) = delete; WitherBoss(class WitherBoss const &) = delete; WitherBoss() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~WitherBoss(); /*11*/ virtual void remove(); /*17*/ virtual class Vec3 getFiringPos() const; /*30*/ virtual void __unk_vfn_30(); /*44*/ virtual bool startRiding(class Actor &); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*71*/ virtual void makeStuckInBlock(float); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const; /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*169*/ virtual void __unk_vfn_169(); /*173*/ virtual void causeFallDamage(float); /*182*/ virtual void __unk_vfn_182(); /*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const; /*198*/ virtual bool canBeAffectedByArrow(class MobEffectInstance const &) const; /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*233*/ virtual void die(class ActorDamageSource const &); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*272*/ virtual bool hurtEffects(class ActorDamageSource const &, int, bool, bool); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*305*/ virtual int getArmorValue(); /*332*/ virtual void __unk_vfn_332(); /*339*/ virtual void newServerAiStep(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITHERBOSS #endif MCAPI WitherBoss(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); MCAPI bool getAerialAttack() const; MCAPI struct ActorUniqueID getAlternativeTarget(int); MCAPI class Vec3 getHeadPos(int) const; MCAPI void setAerialAttack(bool); MCAPI void setAlternativeTarget(int, struct ActorUniqueID); MCAPI void setInvulnerableTicks(int); MCAPI static class mce::UUID const MAX_HEALTH_CAP_UUID; MCAPI static bool canDestroy(class Block const &); //private: MCAPI void _performRangedAttack(int, class Actor &); MCAPI void _performRangedAttack(int, class Vec3 const &, bool); MCAPI bool canShoot(); private: };