// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Fireball.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WitherSkull : public Fireball { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITHERSKULL public: class WitherSkull& operator=(class WitherSkull const &) = delete; WitherSkull(class WitherSkull const &) = delete; WitherSkull() = delete; #endif public: /*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~WitherSkull(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*87*/ virtual bool isPickable(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*96*/ virtual bool isOnFire() const; /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*218*/ virtual bool canDestroyBlock(class Block const &) const; /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual float getInertia(); /*259*/ virtual void __unk_vfn_259(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITHERSKULL MCVAPI bool shouldBurn(); #endif };