// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "TargetGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WitherTargetHighestDamage : public TargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITHERTARGETHIGHESTDAMAGE public: class WitherTargetHighestDamage& operator=(class WitherTargetHighestDamage const &) = delete; WitherTargetHighestDamage(class WitherTargetHighestDamage const &) = delete; WitherTargetHighestDamage() = delete; #endif public: /*0*/ virtual ~WitherTargetHighestDamage(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*4*/ virtual void start(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool _canAttack(class Mob *, class Actor *, bool, bool, struct MobDescriptor const **); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITHERTARGETHIGHESTDAMAGE #endif //private: MCAPI class Player * getHighestDamageTarget(); private: };