// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Animal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Wolf : public Animal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOLF public: class Wolf& operator=(class Wolf const &) = delete; Wolf(class Wolf const &) = delete; Wolf() = delete; #endif public: /*7*/ virtual ~Wolf(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*45*/ virtual void addRider(class Actor &); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*110*/ virtual void setSitting(bool); /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*157*/ virtual bool load(class CompoundTag const &, class DataLoadHelper &); /*169*/ virtual void __unk_vfn_169(); /*177*/ virtual void onSynchedDataUpdate(int); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*265*/ virtual enum LevelSoundEvent getAmbientSound(); /*290*/ virtual void __unk_vfn_290(); /*298*/ virtual bool isAlliedTo(class Mob *); /*299*/ virtual bool doHurtTarget(class Actor *); /*300*/ virtual void __unk_vfn_300(); /*325*/ virtual void onBorn(class Actor &, class Actor &); /*332*/ virtual void __unk_vfn_332(); /*339*/ virtual void newServerAiStep(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOLF #endif //private: MCAPI void _avoidSnowBury(); MCAPI void _updateTintColor(); private: };