// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WoodlandMansionPieces { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOODLANDMANSIONPIECES public: class WoodlandMansionPieces& operator=(class WoodlandMansionPieces const &) = delete; WoodlandMansionPieces(class WoodlandMansionPieces const &) = delete; WoodlandMansionPieces() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOODLANDMANSIONPIECES #endif MCAPI static void generateMansion(class StructureManager &, class BlockPos const &, enum Rotation, std::vector> &, class Random &); };