// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WoodlandMansionStart { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOODLANDMANSIONSTART public: class WoodlandMansionStart& operator=(class WoodlandMansionStart const &) = delete; WoodlandMansionStart(class WoodlandMansionStart const &) = delete; WoodlandMansionStart() = delete; #endif public: /*0*/ virtual ~WoodlandMansionStart(); /*1*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual enum StructureFeatureType getType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOODLANDMANSIONSTART #endif //private: MCAPI void _create(class Dimension &, class OverworldGenerator &, class Random &, int, int); MCAPI void _fillCobblestone(class BlockPos const &, class BlockSource &, class BoundingBox const &); MCAPI void _makeStairs(class BlockPos const &, class Block const &, unsigned char, unsigned char, class BlockSource &, class BoundingBox const &); private: };