// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WorldBlockTarget { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDBLOCKTARGET public: class WorldBlockTarget& operator=(class WorldBlockTarget const &) = delete; WorldBlockTarget(class WorldBlockTarget const &) = delete; WorldBlockTarget() = delete; #endif public: /*0*/ virtual ~WorldBlockTarget(); /*1*/ virtual class Block const & getBlock(class BlockPos const &) const; /*2*/ virtual bool hasBiomeTag(unsigned __int64, class BlockPos const &) const; /*3*/ virtual bool setBlock(class BlockPos const &, class Block const &, int); /*4*/ virtual bool apply() const; /*5*/ virtual bool placeStructure(class BlockPos const &, class StructureTemplate &, class StructureSettings &); /*6*/ virtual bool mayPlace(class BlockPos const &, class Block const &) const; /*7*/ virtual bool canSurvive(class BlockPos const &, class Block const &) const; /*8*/ virtual short getMaxHeight() const; /*9*/ virtual bool shimPlaceForOldFeatures(class Feature const &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDBLOCKTARGET #endif };