// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WorldBuilderCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDBUILDERCOMMAND public: class WorldBuilderCommand& operator=(class WorldBuilderCommand const &) = delete; WorldBuilderCommand(class WorldBuilderCommand const &) = delete; WorldBuilderCommand() = delete; #endif public: /*0*/ virtual ~WorldBuilderCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDBUILDERCOMMAND #endif MCAPI static void setup(class CommandRegistry &); };