// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WorldChangeTransaction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDCHANGETRANSACTION public: class WorldChangeTransaction& operator=(class WorldChangeTransaction const &) = delete; WorldChangeTransaction(class WorldChangeTransaction const &) = delete; WorldChangeTransaction() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDCHANGETRANSACTION #endif MCAPI WorldChangeTransaction(class IBlockPlacementTarget &); MCAPI bool apply() const; MCAPI class Block const & getBlock(class BlockPos const &) const; MCAPI void setBlock(class BlockPos const &, class Block const &, int); MCAPI ~WorldChangeTransaction(); };