// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WorldGenerator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDGENERATOR public: class WorldGenerator& operator=(class WorldGenerator const &) = delete; WorldGenerator(class WorldGenerator const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDGENERATOR MCVAPI void addHardcodedSpawnAreas(class LevelChunk &); MCVAPI void debugRender(); #endif MCAPI WorldGenerator(); MCAPI class std::optional searchForBiome(class std::set, class std::allocator> const &, int) const; MCAPI static enum StructureFeatureType getFeatureId(std::string const &); MCAPI static class gsl::basic_string_span getFeatureName(enum StructureFeatureType); //protected: MCAPI class BlockPos _searchForValidBiome() const; protected: };