// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WorldTemplateLevelData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDTEMPLATELEVELDATA public: class WorldTemplateLevelData& operator=(class WorldTemplateLevelData const &) = delete; WorldTemplateLevelData(class WorldTemplateLevelData const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDTEMPLATELEVELDATA #endif MCAPI WorldTemplateLevelData(); MCAPI WorldTemplateLevelData(bool, bool, class BaseGameVersion const &); MCAPI ~WorldTemplateLevelData(); //protected: MCAPI void _getTagData(class CompoundTag const &); MCAPI void _setTagData(class CompoundTag &) const; protected: };