cmake_minimum_required(VERSION 3.21) if ("${LLSE_BACKEND}" STREQUAL "") message(WARNING "LLSE_BACKEND not set, please set") endif () if ("${SCRIPTX_BACKEND}" STREQUAL "") message(WARNING "SCRIPTX_BACKEND not set, please set") endif () if ("${LLSE_BACKEND_LIBRARY}" STREQUAL "") message(WARNING "LLSE_BACKEND_LIBRARY not set, please set") endif () set(SCRIPTENGINE_DIR ${CMAKE_CURRENT_LIST_DIR}) set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/x64) set(TARGET_DIR ${CMAKE_SOURCE_DIR}/x64/Release) file(GLOB_RECURSE SRC_FILES ${SCRIPTENGINE_DIR}/Main/*.cpp ${SCRIPTENGINE_DIR}/Main/*.hpp ${SCRIPTENGINE_DIR}/Main/*.h ${SCRIPTENGINE_DIR}/API/*.cpp ${SCRIPTENGINE_DIR}/API/*.hpp ${SCRIPTENGINE_DIR}/API/*.h ${SCRIPTENGINE_DIR}/Engine/*.cpp ${SCRIPTENGINE_DIR}/Engine/*.hpp ${SCRIPTENGINE_DIR}/Engine/*.h ${SCRIPTENGINE_DIR}/Tools/*.cpp ${SCRIPTENGINE_DIR}/Tools/*.hpp ${SCRIPTENGINE_DIR}/Tools/*.h ${SCRIPTENGINE_DIR}/Resource/*.rc ${SCRIPTENGINE_DIR}/Resource/*.h ) add_definitions( -DCPPHTTPLIB_OPENSSL_SUPPORT -DNDEBUG -D_CONSOLE -D_AMD64_ -DNOMINMAX -DSCRIPTX_BACKEND_TRAIT_PREFIX=../backend/${SCRIPTX_BACKEND}/trait/Trait -D_WINDLL -D_UNICODE -DUNICODE -D "LLSE_BACKEND_${LLSE_BACKEND}" -DCMAKE ) add_compile_options( /permissive- /MP /GS /GL /W3 /Gy /Zc:wchar_t /Zi /Gm- /O2 /sdl /Zc:inline /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /Oi /MD /FC /EHa /nologo /diagnostics:column /utf-8 ) add_link_options( /MANIFEST /LTCG:incremental /NXCOMPAT /DEBUG:FULL /DLL /MACHINE:X64 /OPT:REF /INCREMENTAL:NO /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1 /DELAYLOAD:bedrock_server.dll # use delayload to import BDS APIs manually(bedrock_server.dll does not need to exist) ) add_library(${PROJECT_NAME} SHARED ${SRC_FILES}) include_directories(${SCRIPTENGINE_DIR}/) include_directories(${SCRIPTENGINE_DIR}/Main) include_directories(${SCRIPTENGINE_DIR}/..) include_directories(${LiteLoader_SOURCE_DIR}/Header) include_directories(${LiteLoader_SOURCE_DIR}/Header/third-party) include_directories(${SCRIPTENGINE_DIR}/third-party) include_directories(${SCRIPTENGINE_DIR}/third-party/Lua/include) include_directories(${SCRIPTENGINE_DIR}/third-party/NodeJs/include) include_directories(${SCRIPTENGINE_DIR}/third-party/QuickJs/include) include_directories(${SCRIPTENGINE_DIR}/third-party/ScriptX/src/include/ScriptX) include_directories(${SCRIPTENGINE_DIR}/third-party/ScriptX/src/include) include_directories(${SCRIPTENGINE_DIR}/third-party/NodeJs/include) include_directories(${SCRIPTENGINE_DIR}/third-party/NodeJs/include/v8) include_directories(${SCRIPTENGINE_DIR}/third-party/gsl) link_directories(${SCRIPTENGINE_DIR}/) link_directories(${CMAKE_SOURCE_DIR}/x64/Release/) add_library(base64 STATIC IMPORTED) target_link_libraries(${PROJECT_NAME} LiteLoader ScriptX-${LLSE_BACKEND_LIBRARY} SymDBHelper "${CMAKE_SOURCE_DIR}/LiteLoader/Lib/third-party/openssl/libcrypto.lib" "${CMAKE_SOURCE_DIR}/LiteLoader/Lib/third-party/openssl/libssl.lib" "${SCRIPTENGINE_DIR}/third-party/dyncall/lib/libdyncall_s.lib" "${SCRIPTENGINE_DIR}/third-party/dyncall/lib/libdyncallback_s.lib" "${SCRIPTENGINE_DIR}/third-party/dyncall/lib/libdynload_s.lib" "${SCRIPTENGINE_DIR}/third-party/LightWebSocketClient/lib/LightWSClient.lib" "${SCRIPTENGINE_DIR}/third-party/NodeJs/lib/libnode.lib" "${SCRIPTENGINE_DIR}/third-party/QuickJs/lib/quickjs.lib" "${SCRIPTENGINE_DIR}/third-party/Lua/lib/lua.lib" "${SCRIPTENGINE_DIR}/third-party/nbt-cpp/lib/nbt-cpp.lib" # Please make sure that the BDS APIs ImportLibrary is at the bottom of the list to ensure proper linking. "${LiteLoader_SOURCE_DIR}/Lib/bedrock_server_api.lib" "${LiteLoader_SOURCE_DIR}/Lib/bedrock_server_var.lib" )