cmake_minimum_required(VERSION 3.21)
project(LiteLoader)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_BUILD_TYPE Release) # Always uses Release mode to build BDS plugin for ABI Compatibility

set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/x64/)

set(TARGET_DIR ${CMAKE_SOURCE_DIR}/x64/Release/)

file(GLOB_RECURSE SRC_FILES
        ${PROJECT_SOURCE_DIR}/Lib/third-party/nbt-cpp/*.cpp
        ${PROJECT_SOURCE_DIR}/Header/*.cpp
        ${PROJECT_SOURCE_DIR}/Header/*.hpp
        ${PROJECT_SOURCE_DIR}/Header/*.h
        ${PROJECT_SOURCE_DIR}/Kernel/*.cpp
        ${PROJECT_SOURCE_DIR}/Kernel/*.hpp
        ${PROJECT_SOURCE_DIR}/Kernel/*.h
        ${PROJECT_SOURCE_DIR}/Main/*.cpp
        ${PROJECT_SOURCE_DIR}/Main/*.hpp
        ${PROJECT_SOURCE_DIR}/Main/*.h
        ${PROJECT_SOURCE_DIR}/Resource/*.rc
        ${PROJECT_SOURCE_DIR}/Resource/*.h
)

add_definitions(
        -DUNICODE -DNDEBUG -DLITELOADER_EXPORTS -DWIN32_LEAN_AND_MEAN
        -DCPPHTTPLIB_OPENSSL_SUPPORT -D_CRT_SECURE_NO_WARNINGS -D_WINDOWS
        -D_USRDLL -D_AMD64_ -DNOMINMAX
)

add_compile_options(
        /permissive /MP /analyze:external- /GS /GL /W3 /Gy /Zc:wchar_t /Zi /Gm- /O2 /sdl /Zc:inline /fp:precise
        /external:W1 /errorReport:prompt /WX- /Zc:forScope /Gd /Oi /MD /FC /EHa /nologo /Ot /diagnostics:column
        /utf-8
)

add_link_options(
        /MANIFEST /LTCG:incremental /NXCOMPAT /DEBUG:FULL /DLL /MACHINE:X64 /OPT:REF /INCREMENTAL:NO /SUBSYSTEM:CONSOLE
        /MANIFESTUAC:NO /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
        /DELAYLOAD:bedrock_server.dll # use delayload to import BDS APIs manually(bedrock_server.dll does not need to exist)
)

include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/Header)
include_directories(${PROJECT_SOURCE_DIR}/Header/third-party)
include_directories(${CMAKE_SOURCE_DIR})

link_directories(${PROJECT_SOURCE_DIR})
link_directories(${CMAKE_SOURCE_DIR}/x64/Release)

add_library(LiteLoader SHARED ${SRC_FILES})

target_link_libraries(LiteLoader LLPreLoader
        "${PROJECT_SOURCE_DIR}/Lib/third-party/leveldb/leveldb.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/openssl/libcrypto.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/openssl/libssl.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/SQLiteCpp/SQLiteCpp.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/SQLiteCpp/sqlite3.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/mysql/mysqlclient.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/compact_enc_det/ced.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/dyncall/dyncall_s.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/dyncall/dyncallback_s.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/dyncall/dynload_s.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/compact_enc_det/ced.lib"
        "${PROJECT_SOURCE_DIR}/Lib/third-party/dbghelp/dbghelp.lib"
        # Please make sure that the BDS APIs ImportLibrary is at the bottom of the list to ensure proper linking.
        "${PROJECT_SOURCE_DIR}/Lib/bedrock_server_api.lib"
        "${PROJECT_SOURCE_DIR}/Lib/bedrock_server_var.lib"
)