// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AnimationComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ANIMATIONCOMPONENT public: class AnimationComponent& operator=(class AnimationComponent const &) = delete; AnimationComponent(class AnimationComponent const &) = delete; AnimationComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ANIMATIONCOMPONENT #endif MCAPI AnimationComponent(enum AnimationComponentGroup, class AnimationComponentID const &); MCAPI std::unique_ptr<class ActorAnimationPlayer> createAnimationPlayer(class HashedString const &, class ExpressionNode const &); MCAPI std::vector<class BoneOrientation> * getBoneOrientations(enum SkeletalHierarchyIndex, bool); MCAPI void initializeServerAnimationComponent(class Actor &, class AnimationResourceDefinitionMap &, class std::function<void (class ActorAnimationPlayer &)>); MCAPI void serverUpdate(class Actor &); MCAPI void setDirty(); MCAPI void setupDeltaTimeAndLifeTimeParams(bool); MCAPI ~AnimationComponent(); MCAPI static class std::shared_ptr<class AnimationComponent> getAnimationComponent(enum AnimationComponentGroup, class AnimationComponentID); //private: MCAPI static class std::unordered_map<class AnimationComponentID, class std::weak_ptr<class AnimationComponent>, struct std::hash<class AnimationComponentID>, struct std::equal_to<class AnimationComponentID>, class std::allocator<struct std::pair<class AnimationComponentID const, class std::weak_ptr<class AnimationComponent>>>> & _getAllAnimationComponents(enum AnimationComponentGroup); MCAPI static class std::recursive_mutex & _getAnimationComponentMapLock(); private: MCAPI static struct std::atomic<__int64> mClientFrameIndex; MCAPI static unsigned __int64 mReloadTimeStampClient; MCAPI static struct std::atomic<__int64> mServerFrameIndex; };