// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace GoalSelectorUtility {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI bool canUseInSystem(class PrioritizedGoal &, std::vector<struct std::pair<unsigned short, class PrioritizedGoal>> &);
    MCAPI void tickGoals(class Mob &, bool);
    MCAPI void tryStartGoals(class Mob &, bool);

};