// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "JsonUtil.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BuoyancyDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUOYANCYDEFINITION public: class BuoyancyDefinition& operator=(class BuoyancyDefinition const &) = delete; BuoyancyDefinition(class BuoyancyDefinition const &) = delete; BuoyancyDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUOYANCYDEFINITION #endif MCAPI void initialize(class EntityContext &, class BuoyancyComponent &) const; MCAPI static void addLiquidBlock(std::string const &, class std::set<class gsl::not_null<class Block const *>, struct std::less<class gsl::not_null<class Block const *>>, class std::allocator<class gsl::not_null<class Block const *>>> &); MCAPI static void buildSchema(class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, class BuoyancyDefinition>> &); //private: MCAPI void _addLiquidBlockByName(std::string const &); MCAPI class Json::Value _serialize() const; private: };